Spaces
A convolutional reverb with 36 presets and an ambient texture generator.
Overview
Spaces is a unique reverb and ambient texture generation module. It was developed in collaboration with Dr. Chris Warren from the San Diego State University Sound Lab. Dr. Warren has developed a novel approach to capturing the ambience of all manner of acoustic spaces. The impulse responses used in Spaces are from his EchoThief collection.
Reverbs
There are 36 impulse responses (IRs) available in the Spaces module. The active IR can be selected from a menu by first clicking the IR name. Moving the cursor over the IR names in the menu displays a visualization, the decay time and a written description of the reverb.
Visualizations
Each IR has distinct characteristics and a visualization of each is featured in the main interface of the module. The outer ring of the visualization indicates the amplitude of the impulse response over time. The inner blocks of the visualization represent the frequency response of the reverb over time. The frequency spectrum is distributed outwardly with lower frequencies toward the center and higher toward the edges. The color spectrum represents the amount of resonance and goes from (low to high) blue, green, yellow, and orange.
Spaces IR Visualizations
Texture Generation
In addition to providing intricate high quality reverb, Spaces can also be used as an ambient texture generator. The module uses the selected IR to create a second smeared out version of the reverb that is then processed through several filtered delays. This creates the effect of endless reverb tails. The Tone dial can be used to darken or brighten the texture. The Motion dial controls modulation applied to the cutoff of the high pass filter. This can be used to great effect for creating subtle flutter or deep swells in the texture. The Rate dial controls the speed of the modulation and cycles through tempo synced values.
Mixer
In the lower section of the UI, the reverb, texture and original signal can all be mixed into the final output separately. This allows you to use the module as a pure reverb, a texture generator only, or a mix of the two.
Properties
| Property | Value |
|---|---|
| Processes Audio | Yes |
| Tempo Sync | Texture motion rate |
| Sequencer Driven | Unconfirmed |
Controls
| Control | Description | Default | Minimum | Maximum | Units | Options |
|---|---|---|---|---|---|---|
| Reverb Menu | Selects the space used by the reverb and texture layers. | Epic Dome | impulse response menu | |||
| Tone | Tilts the texture tone darker or brighter. | 0.01 | 0 | 100% | % | |
| Motion | Sets modulation depth for the high pass texture motion. | 0 | 0 | 100% | % | |
| High Pass | Sets the high pass filter cutoff. | 200 | 200 | 20000 | Hz | |
| Spread | Sets stereo spread for the texture delays. | 0.5 | 0 | 100% | % | |
| Rate | Sets the tempo synced speed of the texture’s high pass movement. | Tempo Sync | 1/64t through 4m | |||
| Low Pass | Sets the low pass filter cutoff. | 20000 | 20 | 20000 | Hz | |
| Reverb Level | Sets the main reverb level in the Mixer section. | 50% | 0 | 100% | Gain | |
| Mix | Blends the processed signal with the dry signal. | 50% | 0 | 100% | Gain | |
| Texture | Sets the level of the texture path. | 0 | 0 | 100% | Gain |